troll 5e race

Are living creatures that eat, sleep, and breathe. "Half-troll" is an inherited template that can be added to any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider (referred to hereafter as the base creature). If you hit with them, claws deal 1d4 + Strength modifier slashing damage, and fangs deal 1d4 + Strength modifier piercing damage. The material here is presented for playtesting and to spark your imagination. We have updated our privacy policy. It is also worth taking note of troll senses because they play a large role in their behavior both in and out of combat. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. Their Regeneration can be nullified by taking poison or fire damage, but those are so rare that trolls would never think to worry about running into them. In many settings, trolls are known for their insatiable appetites, high metabolism, and willingness to devour anything remotely edible. You have advantage on death saving throws. There's no official troll player race in 5e, most likely because in 5e, trolls passively regenerate health. Your Strength increases by 2. Answer: Yes, trolls are technically immortal because of their Regeneration feature. And, of course, most trolls find that other appetites supersede that particular drive. AKA: Giant Two-Headed Troll Two-headed trolls are brutal savages who combine immense strength and size with a powerful regenerative ability. The creatures are usually too bestial to bother arguing between . Trolls hunt with a keen awareness and have experience killing beasts. You have advantage on death saving throws. Update your cookie preferences. How are you coming up with 4d6+5? Trolls would rarely think that any prey could not be caught or that making things more complicated than walking up to it and hitting it to death would be a complete waste of time. Trolls reach adulthood at the age of 17 and can live for well over 200 years,Alignment. Trollkin tend toward neutrality of one kind or another. Throwing a troll or even a small tribe of trolls at your party can be a great way to mix things up early in your campaign. Increase your Strength score by 1, to a maximum of 20. Regarding actions in combat, the trolls kit is pretty simple. (The increased healing is based on the dragonborn's increased damage.) Their regeneration can be stopped with poison or fire, but those are so uncommon that trolls tend to have no fear of death and will attempt to kill almost anything as prey with no fear of repercussions. In fact, they were one of the earliest monsters introduced to the game and were included in the white box ruleset from 1974. They come with standard Bite and Claw attacks and a Multiattack that allows them to take one Bite and three Claw actions each turn. Your size is Medium.Speed. Classical trolls can reach 9 feet tall, but adventurers are generally smaller. These beliefs stem from the troll religion centered around their birth from a daughter of Vaprak, the bastard son of Annam All-Father. The first is their overall lack of intelligence. Some may have simply been the runt of their family, standing a foot or two shorter than the typical troll with underdeveloped claws and regenerative abilities. Since trolls are a staple in western folklore, it is no surprise that they were included in the first edition of DnD. Now you hire your services out to the highest bidder. They enter adulthood in their late teens but are not considered fully mature until attaining a half century. Balancing with class features is hard. You have an extra pair of arms and gain advantage on rolls to resist grapples and for climbing. You gain advantage on athletic and acrobatic checks involving balance or climbing. Stone trolls have tough stone-like skin with spikes and/or crystalline like structures jutting out. You gain darvision out to 60 feet, and areas of dim light are not considered lightly obscured to you. Savage and terrifying, trolls stalk nearly every world in the D&D multiverse. Their highest ability score is their Constitution at 20, which reflects their regenerative ability well. | 4 Color SRD (Astonishing Super Heroes) Regeneration took some time to calibrate, but the base race's version is a weakened version of the Ring of Regeneration. Extra eyes. Claws. However, this opens up a fun opportunity as a Dungeon Master when running a troll, as their Regeneration ability being canceled would understandably strike a lot of fear into a troll facing a well-prepared party. Instead of adding your Dexterity modifier, half-troll's may add their Constitution modifier when determining their Armor Class.Voracious. You recover that many hit points. Like their troll parents, they have tremendous appetites and powerful metabolic abilities. See the EXTENSION for the rest. Few outsiders, even among half-orcs, can easily understand the sight of a hungry half-troll nipping a quick snack out of some carrion on the road or half-rotten garbage from a gutter, but the answer has some basis in troll biology. Trollkin stand over 6 feet tall and are more solidly built than humans, weighing around 200 pounds. My Ready-to-rock&roll chars:Dertinus Tristany //Amilcar Barca //Vicen Sacrarius //Oriol Deulofeu //Grovtuk. You cannot use this feature again until you finish a long rest. The troll makes three attacks: one with its bite and two with its claws. While many trollkin share a rough and unkempt appearance, their inhuman lineage can show itself in a wide variety of forms. As dour and taciturn as the sidhe are light hearted and spry, trolls are the rarest of the races. Speakers of Machine Speech claim that their speech is faster and purer than any language of flesh-and-blood races. You have advantage on Wisdom (Perception) checks that rely on smell. Trolls vary widely in height and build, from 6 feet to 8 feet tall. Ability Score Increase. Trolls can also be a great way to subvert your players expectations, which may expect them to act more similarly to how they do in fairy tales or folklore, which can help you keep them on their toes. The regenerative abilities of trolls are thought to be responsible for their ability to rapidly mutate and adapt to new environments. But there are Trolls who rather have a peaceful life.Size. Vol'jin in Kun-Lai stated that the human Tyrathan Khort could cope with the cold better than he could. Are trolls known for having particularly keen senses? Resistance. Ive also found it essential to emphasize the trolls Regeneration feature during combat, especially if it is the first time the party has faced one. To be perfectly honest, I would have liked the base race to heal faster, but that goes from something that feels underpowered to something definitely overpowered at Level 1. Click the link to learn more. Answer: Trolls are described as averaging around nine feet tall. When you reach 3rd level you can cast the Animal Friendship spell once per day. | Gods and Monsters SRD This shows how they must try to find prey while hunting since their vision is reportedly so poor. Languages: You speak, read and write Common and Troll. The three largest subspecies of troll are the dark trolls, ice trolls and the Zandalari trolls, whom on average are much larger than their kindred. The troll sense of fairness, balanced with an emphasis on self-sufficiency and personal accountability, pushes them toward neutrality. All half-trolls have known hunger at least once in their lives. I would suggest that you work with Hit Dice instead. You are using an out of date browser. When you reach 5th level, you can also cast the Locate Animals or Plants spell once per day. Long arms. The Lairs that trolls live in have also been the subject of much research in the Forgotten Realms. If you start your turn with 0 hit points and can't use your Regeneration trait, you must succeed on three death saving throws before your Regeneration trait can function again. To the extent to which half-troll names exist as distinct entities, they are usually gruff and abbreviated. They weren't always the predators in arctic environments, however, as white dragons could choose to prey upon snow trolls. The origins of the trolls are very cloudy and filled with uncertainty. They aren't officially part of the game and aren't permitted in D&D Adventurers League events. The troll tribes gathered near the sacred mountain range of Zandalar in southern Kalimdor, where many of the loa dwelt. The quick-acting blood of trolls is also believed to be responsible for the high number of sub-species within the troll family. While naming conventions can vary significantly from world to world, most trolls put little thought into the niceties of naming convention, and most troll cultures don't even bother with surnames. Excelling as a party face in town and a high damage assassin in fights here are our top 5 best DnD 5e rogue race ideas to make sure you are the best adventurer you can be. If you take acid or fire damage, this trait doesn't function until the beginning of your next turn. Instead, they hole up in a cave or crevice somewhere nearby and do not leave until they are forced out or completely deplete the surrounding area of any food or resources that interest them. Powerful Build. Get actual regeneration at maybe 12th level? You gain additional Troll Hit Die equal to your proficiency modifier. Multiple arms. Trolls often prove difficult to kill because of their amazing healing powers. However, he managed to get used to it very rapidly. However, references to other troll sub-species are littered throughout 5e, which will be explored in their lore below. Trolls are driven almost solely by their appetites, although they have been known to establish some small tribes and communities to live with one another. Just my opinion. Trolls looked fat and misshapen, and their arms were often . Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. You are the offspring from a union between a troll and another fey or humanoid. Use these table in addition to or in place of your background's characteristics. They have both elven and orc-like characteristics with their fierce tusks and long ears. You can use your claws or fangs to make unarmed strikes. Half-trolls age more quickly than humans, reaching physical maturity at around 12 years old. Superior Trollish Fortitude is intended to give you 4 hp/turn healing. The introduced variants mixed new additions and classics, including the dire troll, spirit troll, venom troll, and rot troll, to help players mix things up. The forest trolls are often tall but lean and willowy. Their weight can range from 300 to 360 pounds. Step 3) Determine Tactics. Mind, I am wondering now if maybe Trollish Stature should be held back until 12th level. Natural Surviver. Troll is a species where multiple subspecies exist, these subspecies vary from being tall, lanky and muscular, with each subspecies being different than the others both physically and culturally. Most trolls tend to be evil. But even within cities, trollkin tend to stick together in their own neighborhoods that eventually begin to resemble urban tribes. Your size is medium. Though their drives are weaker than those of their troll parents, half-trolls are still very passionate and individualistic. I've gotten my relentless appetite under better control with help from a religious group, and I've become quite devout. Play converted DMsGuild community content, now on Roll20. Speed. JavaScript is disabled. You gain the Bite trait. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. While there are many variations of trolls across the multiverse, for the purposes of a player character, these variations are divided into two groups: giant trolls, which are closer to the classical monster troll, and humanoid trolls, which are smaller and have more human characteristics. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. This trend continued through the following editions, with trolls typically appearing in the base rules for each edition and new variants being introduced in supplements and official modules. They are sometimes considered the offspring of ettins and common trolls. You gain darkvision. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. You were birthed by 'normal' trolls but quickly considered malformed and abandoned at a young age. All rights reserved. You concentrate regenerative power in your blood to swiftly recover from wounds. Their healing factor allows them to live about a century before it ceases to sustain them. After all, their bodies can usually handle the strain. Your Strength score increases by 1. However, if they take any fire or poison damage, it can be stopped, which will cancel their Regeneration unit their next turn. They lend to be smaller and thinner than most elves. Other worlds feature trolls with more varied alignments. Additionally, when you spend hit dice to heal, you regain an extra 1d6 hit points for each hit die spent. Choose an environment from the Environmental Adaptation table on the next page to gain the associated traits for that environment. You gain a +1 bonus to AC. You walk into the woods at the peak of the night, the mist of this land growing slowly but prominently. Their natural troll adaptability, combined with the unusual circumstances of their background, makes these adventurers unpredictable but invaluable allies. There is some truth to the notion that half-trolls are born as a result of violence directed by their monstrous parents towards other races, but it is not always so. Advantage on rolls to resist grapples and for climbing, can carry small items in the extra appendage(s) but cant use it to fight with. | 13th Age SRD If you want your trolls to have a few more options on the battlefield, it is also an excellent option to take the rock action from the Hill Giant since it is of a similar challenge rating as the troll. Still, it deals slashing damage equal to an average of 11 damage or 2d6 + 4 on a successful hit. Troll deformity: The physical shape of a troll is twisted and deformed. Afterward, their mental attributes are all negative, with a Wisdom of 9 and Charisma and Intelligence only 7. I am interested in your opinion of the race. Some ideas so far.. Tail. Limited Regeneration. Troll tribes troll 5e race near the sacred mountain range of Zandalar in southern,! Are littered throughout 5e, which reflects their regenerative ability killing beasts southern Kalimdor, where many the! 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