azur lane meowficer tier list

When the battle starts, increases this ship's SPD by 3 and EVA by 1% (10%). When entering battle and only a carrier or light carrier remains in the equipped main fleet (backline), first airstrike reload speed is increased by 8%. : Type 1 Armor Piercing Shell increases a ship's Main Gun critical damage by 25% when equipped). At the start of the battle and every 20s: decrease this ship's Speed by 5% for 3s and fire a special barrage (barrage damage scales with skill level and this ship's FP stat). Does not stack with other command skills that have similar effect. Of course, theres more to the game than just owning powerful units. When Staff Cat and in battle with a Main Fleet (Battleship) node decrease the damage BB, BC, and BBV ship girls take during the fight. This is a very long read so if you aren't interested in the specifics of all of these cats and how they work there is a chart at the bottom of this guide called WHICH CAT SHOULD I PICK? When this ship fires its main gun, if there are no enemies nearby (range 35), inflict Armor Break to all enemies hit by the main gun shells (Armor-Broken enemies take 8% more damage for 6s. Once per battle, when taking damage while own Health is below 30%: evades all incoming attack for 2s (5s), and increases own damage dealt by 5% (15%) for the rest of the battle. Increase this ship's critical damage by 15% (25%). If equipped with a CL gun: enhances special barrage. - 5:04Which Ones Are Good? Every 20s after battle starts, reduces damage taken by a random allied ship by 1% (5%) for 10s. Damage depends on skill level. A fairly average destroyer buffing cat. Once per battle, when a ship in your Vanguard falls below 50% max HP as a result of DMG taken: increases this ship's FP by 5%. Increases damage dealt to suicide, torpedo, and transport ships by 10% (25%). Your Waifu is SHIP's opinionated & extra-biased Unit Guide (TEA TOTALLERS EDITION) VERY IMPORTANT OPENING NOTE. At the start of the battle: fires a torpedo barrage (damage and pattern of barrage is based on skill level). This boat takes 20.0% (60.0%) less DMG while resurfaced as part of this skill's effect. Increases this ship's max Airstrike capacity to 3 and restores 1% HP to all ships in the same fleet as this ship once every 40s (every 20s). Force Musashi to become Detected as well if they become Detected; Cause Musashi to be prioritized by enemy attacks if they are both valid targets. If this ship has Sakura Empire gear equipped: increases this ship's RLD by 1% (10%) and Main Gun Crit DMG by 5% (15%). Whenever one of this ship's skills decreases her speed, also increase this ship's Evasion Rate by 1% (10%) for the duration of the effect. Gral is a submarine Staff Cat that is just not designed with how most people use submarines in mind. Possible buffs (25% chance each): Increase own AVI stat by 5% (15%). When assigned as the Command Cat to a fleet that has at least 1 DD: 15.0% chance to launch a preemptive torpedo strike when engaging any non-Boss fleet on the map. The barrier lasts 5s and can absorb DMG up to 1.5% (6%) of this ship's max HP. While alive in fleet, reduces damage received by main fleet by 3.5% (8%). They are sorted into three broad categories: Offensive (Red), Defensive (Blue), and Support (Yellow). When this ship enters the battle: restores 20% (40%) of this ship's max HP. When own Health falls below 20%, recovers 15% (25%) of max Health and increases own Reload by 30% until the end of the battle. Increases this ship's FP and ACC by 5% (15%). Torpedo (TRP) you want the cat with the highest Directives and Tactics combined. 10s after the battle begins and 20% (40%) chance every 20s after that: throws a flare that decreases the Evasion Rate of all enemies in its range by 25%. The barrage has a 70% chance to inflict a special burn DoT, which reduces Firepower, Torpedo, and Aviation stats by 5% for burning enemies. For the 1st, 2nd, and 3rd battles fought by the fleet this ship is in: increases this ship's FP by 4.5% (12%); from the 4th battle onwards: instead increases this ship's AA by 4.5% (12%). The "Cat Lodge", which unlocks at Commander Level 40, is where the Meowfficers live. (Fires 27 DD HE bullets of 28 base damage each. When launching an airstrike: deploys additional Swordfish planes that launch torpedoes (damage increases with skill level) which reduce the speed of enemies they hit by 40% for 6s. - 8:09What Are Talents? (5s cooldown, starts on cooldown). If this barrage fails to activate, instead increases this ship's AA and Accuracy by 1% (10%) for 5s. When your fleet contains 3 or more Royal Navy ships (excluding this ship): increases this ship's FP, RLD, EVA, and AA by 4% (20%). (Fires 18 DD HE bullets of 18 base damage each. While equipped as Staff Cat, increase Reload of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat). Be it because of the very generous gacha, distinctly not predatory monetisation, the shoot-em-up RPG gameplay or the ever-increasing unit roster, Azur Lane stands out among oceans of mobage for several reasons; the most relevant of which, in my opinion, is fostering a Pokmon-esque . 10s after battle starts and 20% chance every 20s after that: deploys a smokescreen that increases Evasion Rate by 15% (35%) and decreases DMG taken from enemy aircraft by 15% (35%) for all your ships inside it. When this ship resurfaces, and when it leaves the battle: fires a torpedo barrage (DMG is based on the skill's level). CN: . Changes this ship's torpedoes to parallel spread. Additionally, when this ship sinks an enemy: increases this ship's FP by 0.5% (2%) (can be stacked up to 5 times.). When this ship launches an Airstrike: 50% (100%) chance to launch an additional airstrike (DMG is based on the skill's level). All rights reserved. Grants this ship 100% Evasion Rate for 5s. Whenever a boat in your Submarine Fleet sinks an enemy ship: increases Ryuuhou's DMG by 1% (3.5%) (can be stacked up to 6 times). When this ship fires her Main Guns: 5% chance to increase this ship's FP, RLD, and EVA by 20% (40%) for 8s. To raise the level of each Meowfficer's inherent talent you need to feed a duplicate Meowfficer to the one who's inherent talent you wish to level. When a barrier is destroyed rather than expiring: the ship whose barrier was destroyed recovers 3.0% of her max HP. When entering battle, gives all allied ships a random buff. Every 12s after, decrease own Firepower and Torpedo stat by 3% (8%), which can be stacked 3 times. This cat is basically a less powerful Oscar. When this ship launches an Airstrike: 50% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level). Increases this ship's TRP by 4% (10%). Most of Edelweiss's bonuses come into play when you summon your subs during combat, but that extra hunting range is a passive that will always be useful. B These ships are best for beginners. These effects are outlined in green-colored text when viewing the details of an equipment piece, which cannot be altered in any way by enhancement nor Fleet Technology upgrades. If there is at least 1 CV or CVL in your fleet: the aforementioned effects apply to all of this ship's Airstrikes. When firing main gun, 5% chance to increase own Torpedo stat by 30% (60%) for 12s (5s cooldown, starts on cooldown). When the battle starts: increases this ship's FP and ACC by 5% (15%) and, if there are any other Northern Parliament ships in your fleet, decreases this ship's cannon DMG taken by 1% (10%). 10s after the start of a battle and every 35s (15s) after that, fires a barrage (damage based on Skill Level) at the furthest target with 100% critical hit chance. Since it's not possible to have 2 of the same cat (Steel) in the same fleet this will most likely be the Staff Cat for your submarine fleets. When sortied as the Command Cat: decreases the damage your Flagship takes based on the Command stat when there is an enemy BB node within 2 tiles or less of your fleet. Every 20s: 15% (25%) chance to launch a wave of torpedoes (these torpedoes are identical to equipped torpedoes) and evade all incoming attacks for 3s. Every 10s, 5% (25%) chance to heal Rurutie for 2% of her max Health. At the start of the battle, if there are 3 ships afloat in your Vanguard and this ship is in the center of it: increase TRP by 5% (15%) and Torpedo Crit Rate by 4% (10%) for your DDs and CLs, and also increases the EVA of your DDs by 5% (15%). Every 20s: 70% chance to fire a Lv.1 (Lv.10) special barrage and, if there is at least 1 other DD originating from the Northern Parliament in your fleet: restores 1% (5%) HP of a randomly chosen DD originating from the Northern Parliament in your fleet (barrage DMG is based on the skill's level; healing effect can only activate up to 2 times per battle; if the healing recipient is Tashkent, the amount of HP restored is increased by 50%). Every 40s (every 20s), fire a special barrage targeting the enemy farthest away from this ship. Prioritizes throwing flare at the enemy closest to this ship. When firing main gun, 50% chance to heal the Vanguard Fleet for 4% (10%) of their max Health. A very good destroyer Commander Cat. Decreases this ship's DMG taken from enemy DD guns and torpedoes by 5% (10%). Both ships are healed by 3.5% (8%) of their maximum HP. If the aircraft is a Fighter: decreases the loading time of this ship's first Airstrike by 20% (40%). Once per battle, when launching the first wave of torpedoes: launches a special barrage (damage is based on skill level). When sortied with an Akizuki-class DD: increases this ship's EVA by 5% (15%). When this boat resurfaces: fires a Lv.1 (Lv.10) torpedo barrage with a 70% chance to inflict Armor Break. If your flagship is a CV (not a CVL), restore an additional 1% (5%) HP for that ship. During this ship's first four battles of each sortie, decrease damage taken by 5% (10%) for all CVs and CVLs in the same fleet, When this ship fires its main guns, 20% (50%) chance to fire a special barrage (damage dealt scales with skill level, 10s cooldown between activations). When this ship launches an airstrike: increases your CVs' and CVLs' DMG dealt by 1% (10%) for 8s. When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and ACC by 5% (8%). 4% (10%) chance to activate upon being attacked: fires a special Lv.1 (Lv.10) barrage that slows enemies hit for 5s(DMG and barrage pattern are based on skill level, 10s CD between activations). As Meowfficers gain experience, they will level up. Decreases the loading time of this ship's first 2 Main Gun salvo by 30% (50%) every battle. 9 Increase map movement by 1 square when assigned fleet contains 3 DDs. I hope you enjoy it!Timestamps:Introduction - 0:00Where Do I Equip Them? Increases this ship's DMG dealt to DDs by 4% (10%). When this shield is destroyed (and again when the skill ends): launch a Lvl.1 (Lvl.10) torpedo barrage. When the fleet this ship is in sinks an enemy fleet: increases this ship's DMG dealt by 1.5% (6%) (can be stacked up to 4 times). Skills can be trained anytime regardless if the ship in question in battle or in a commission and a skill book will be consumed. When sortied as Flagship: increases all your Sakura Empire ships' FP by 4% (10%) and RLD and Accuracy by 5% (20%). Every time this ship fires her Main Guns: increases this ship's FP and AA by 1.5% (5%) (can be stacked up to 6 times). Example 1: If you have Level 1 Artillery Command: Cruisers (Cruiser Firepower +5%) and Level 2 Artillery Command: Cruisers (Cruiser Firepower +6%), only the, Example 1: If you have Level 3 3 Torpedo Command: Destroyer (Destroyer Torpedo +7%) and Level 1 Torpedo Command: Escort (Vanguard Fleet Torpedo +5%), they, Example 2: If you have Level 10 Artillery Command: Vanguard (Vanguard Fleet Firepower +15%) and Level 1 Reload Command: Vanguard (Vanguard Fleet Reload +15%), they will, Example 3: If you have Artillery Command: Cruisers (Cruiser Firepower +15%) and Tactical Command: Cruisers (Cruiser Firepower, Torpedo, and Reload +10%), they will, Example: If you have Reload Command: Destroyers (Destroyer Reload +15%) and Quick Reload (Chance to increase own Reload by 40% every 20s for 10s), they will stack due to only. Increases this ship's FP, AA, and EVA by 5% (15%). This barrage has a cooldown of 15s between activations. Increases this ship's torpedo DMG dealt by 1% (10%). As long as this ship is afloat, if a fleet this ship is NOT in engages in battle: When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8%) of its max HP. Once per battle, when a ship in your Vanguard falls below 30% HP as a result of DMG taken: that ship evades all attacks for 2s and gains a shield that can block up to 1.5% (6%) of Wakatsuki's max HP in DMG. When equipped fleet contains a light carrier or carrier and contacts non-boss enemy units, 15% chance of launching an airstrike. Every 18s after the start of the battle: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). A decent CV CVL Staff Cat. Barrage DMG is based on the skill's level. Every 20s: 40% (70%) chance to fire a special barrage at enemies. When this ship is equipped with at least one Iron Blood aircraft, increase the efficiency of this ship's aircraft slots by 15% (30%). The barrage pattern is independent of this ship's position in the main fleet. Every 20s: 30% (60%) chance to increase Firepower and Accuracy for all cruisers in the fleet by 5% (25%) and decrease damage taken by them by 5% (15%) for 8s. CL, CA, or CB: increases FP by 3.5% (8%); BB, BC, or BBV: increases ACC by 3.5% (8%); any other hull classification: increases AA by 3.5% (8%). If Shion has 3 MP: fires a special barrage and resets MP to 0 (damage is based on skill level). While equipped as Staff Cat, increase Evasion of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. 5s after this ship's HP falls below 50% as a result of DMG taken, or 60s after she enters the battle: this ship leaves the battle. Azur Lane is a side-scrolling, shoot em up RPG-based video game. Increase TRP for all SS ship girls in the assigned fleet. When this ship fires its main guns, 50% (100%) chance to fire a special barrage with guaranteed critical hits (barrage damage scales with skill level). Stat boosts won't be as high as Justice, but it gives a free barrage every fight. Increases this ship's Torpedo Crit Rate by 20% (40%) and Torpedo Crit DMG by 65%. Every 15s: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). Enemies inside the zone when it spawns have their speed set to 0 for 3s. : Increases Anti-Air by 4.5% (12%). (Armor-Broken enemies take 8% more damage for 20.0s. Every 8s after launching the fighter, increase own Accuracy by 1% (3%) and damage dealt by 2.5% (7%). When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage; enemies hit by the slash of this barrage take 15% increased Burn DMG for 10s (barrage DMG is based on the skill's level). When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3% (8%). A standard level Staff Cat. If you have Oscar there is no real need to keep this cat around since it brings almost nothing new to the table. When the battle starts, if there are 3 ships in your Vanguard: increases this ship's EVA by 5% (15%) and decreases her DMG taken by 4.5% (12%). Has incredible synergy with Lime, the other Royal Navy SSR cat. Additionally, when your fleet has shot down 15 or more aircraft in one battle: increases this ship's FP and RLD by 10% (20%) until the end of the battle. These barrages always fire from your Flagship position. When Staff Cat and engaging in battle adjacent to inaccessible terrain (the shore or cliffs) increase FP for the entire fleet. If this ship is not your Flagship, and your Flagship is a BB or BC: when this ship fires her Main Guns, this ship's volleys will fire from the Flagship position. Increases own damage dealt to Heavy Cruisers, Large Cruisers, Battlecruisers, Battleships, and Aviation Battleships by 10% (20%). Honestly, both Usagi and CN tier list are starting to be more misguiding than helpful, with them overrating or under rating ship for really weird reason. Increases the RLD of your Vanguard by 5% (15%). When this ship launches an airstrike, 5% (15%) chance for the next airstrike to be available immediately. Justice would be best as the Commander Cat in a Mob Clear Fleet containing at least 1 Destroyer and other ships with high torpedo stats. Increases this ship's FP by 5% (15%) and RLD by 1% (10%). For the first 45s of the battle: increases this ship's FP and TRP by 4.5% (12%). When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 3.5% (8%) for 8s (can be stacked up to 4 times). If sortied with another Royal Navy ship, or if this ship has Royal Navy gear equipped: increases this ship's EVA by 5% (15%). At the start of battle and every 30s after that: spawns 4 rotating shields that absorb 8 shots each; lasts 5s (15s). When this ship launches an Airstrike: launches an additional special Swordfish airstrike (DMG is based on skill's level) and decreases the Speed of all onscreen enemies by 30% (60%) for 8s. When this ship has the. When Health falls under 20%, heal 15% (25%) of max Health. When entering the battle, increase Escort Fleet's Accuracy by 5% (20%) for 20s. Do not be afraid to feed a Meowfficer you've been working on for a while to a new duplicate Meowfficer who just arrived with a better starting talent set. When this ship fires her Main Guns: 70% (100%) chance to fire an improved forward-facing special barrage (damage is based the skill' level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. Increases DMG taken by enemy CLs by 3.5% (8%) while this ship is afloat, but also increases this ship's DMG taken by 1%. Every 20s: launches a Lv.1 (Lv.10) special barrage that decreases the Speed of all enemies hit by 20% for 5s (DMG is based on the skill's level). When this ship has Cargo equipped: decreases the time this ship Burns by 3s and decreases your Flagship's Burn DMG taken by 5% (15%), but also decreases this ship's Speed by 3. When the fleet this ship is in sinks an enemy fleet: decreases this ship's DMG taken by 1% (3.5%) for the rest of the sortie (can be stacked up to 3 times). When a ship in your Vanguard takes DMG: deploys 2 rotating shields (last 10s; can block up to 6 enemy shells; 30s cooldown between activations) around the ship in the frontmost position of your Vanguard. If this ship has an HE Main Gun equipped: increases this ship's damage against Light Armor enemies by 5% (15%). Every torpedo launch has a 15% (30%) chance to launch another round. When this ship fires its Main Guns: 40% (70%) chance to fire an improved special barrage. This ship heals herself for 1% of her max HP every 15s in combat. 20s after the fleet this ship is NOT in starts a battle: heals that fleet's Vanguard for 1.5% (3%) HP. When your freshly trained Meowfficer finally arrives in the cattery, it will have learned a certain number of talents randomly picked from a pool of possible talents. Increases this boat's DMG dealt to CLs by 5% (15%). Aviation Experiment - Coordinated Bombardment. Increases this ship's DMG dealt by 5% (15%) against enemies that have been afloat for 10s or longer. S+ Warships with the best performance are included in this category. When this ship fires her Main Guns: 15% (25%) chance to fire an extra round, followed by a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 15s: commences a sonar scan, revealing the location of all enemy SSs for 5s (10s), reducing their Accuracy by 15% (25%), and decreasing your Vanguard's DMG taken from torpedoes by 5% (15%) for 5s (10s). The consent submitted will only be used for data processing originating from this website. This is therefore generally not advised. For performing well in PvP battles, warships must be placed in front and back row according to their classes. Does not stack with the same skill. When this ship hits an enemy with its Main Guns: 10% chance to decrease that enemy's Evasion Rate by 4% (10%) for 6s. Very technical cat that's likely to help you clean up any mistakes. They form the fleet of six warships. When this ship launches an Airstrike, if there is an enemy with 25% or less max HP left on the screen: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When Staff Cat increase reload for BB, BC, and BBV ship girls in the assigned fleet. When Staff Cat increase accuracy for all BB, BC, and BBV ship girls in the assigned fleet. When this ship fires her Torpedoes: 45% (75%) chance to fire an improved special barrage (DMG is based on the skill's level); If this barrage fails to activate: decreases the loading time of this ship's next wave of Torpedoes by 3s. At the start of the battle, if your fleet contains at least one other Sardegna ship, or if this ship has an AP Main Gun equipped: increases this ship's FP by 4.5% (12%). Every 18s: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); when this barrage hits an enemy with the Icebind debuff, removes the debuff and instead increases that enemy's cannon DMG taken by 5% for 8s. Can be stacked up to 3 times. During battle, increases own Firepower stat by 5% (15%). As long as this ship is afloat, increase all damage dealt by all CVs and CVLs in your fleet by 5% (15%). When the battle starts, increases this ship's EVA by 5% (15%) and decreases her DMG taken by 1% (10%). When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 5% (15%) for 8s (does not stack); if your Airspace Control of the map is at Parity or higher: this buff is immediately applied at the start of the battle and lasts until the end. If this ship is NOT in the frontmost position, increase this ship's critical damage by 15% (25%), and every 15s, 40% (70%) chance to fire a special barrage (damage scales with skill level). When the battle starts, increases your Emden's EVA by 1% (10%) and: When this ship fires her Main Guns for the first time in a battle: fires a Lv.1 (Lv.10) special barrage. CN: . After the battle starts: for 60s, increases this ship's FP and TRP by 5% (15%). GamingScan 2017-2023. While this ship is afloat: decreases the DMG your Main Fleet takes from enemy aircraft by 5% (15%). While alive in fleet, reduces duration of burning effect on flagship and self by 3s. While at least 1 ship in your Vanguard has 50.0% or less max HP remaining: increases this ship's DMG dealt by 10.0%. Azur Lane Tier ListApril 2023 - The Best Ships to Choose What's New Stella Fantasy Tips and Tricks for Make Yourself a Pro Stella Fantasy - A Beginner's Guide for the Gameplay and Play to Earn System Earth Revival Pro Tips and Tricks to Become a Master for Your Gameplay Punishing Gray Raven Reveries With A Whale Update Guide Allied Hololive ships will receive 1.5x buff effect. [Operation Siren] If you are curious to find more about this amazing game, as well as a complete Azur Lane tier list, then this article is just what you were looking for! If there is a Sakura Empire CVL in the same fleet as this ship: improves these airstrikes. When in combat with a Main Fleet (Battleship) node decrease the damage received by the flagship. Once per battle, when this ship's HP falls below 30%: heals this ship for 10% HP and fires this barrage. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 1 (Lv. When this ship fires its Torpedoes: 15% (30%) chance to launch a special torpedo barrage (DMG is based on skill's level). Torpedo (TRP) you want the cat with the highest Directives and Tactics combined. Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increases this ship's DMG against Burning enemies by 5% (15%). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Can be used as material to Limit Break any ship of Elite (SR) quality and below. Generally, players are unable to make it till the end of the game using these ships. Every 20s after the battle starts: performs a Lv.1 (Lv.10) Inquisition's Axe attack (DMG is based on the skill's level) and inflicts a special Burn ailment to enemies hit. If this effect does not activate, instead fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Does not stack with the same skill. Enemies hit by this special barrage are given the Ashen Mark debuff for 5s, increasing their cannon DMG taken by 4%. Launches a recon squadron consisting of Skyraider AEW planes, detecting enemy SSs for 6s. (and which ones are good) - 10:36What Are Abilities/Skills? Every 15 (5) time(s) this ship fires her Main Guns: performs a Lv.1 (Lv.10) Inquisition's Hammer attack on the nearest enemy (DMG is based on the skill's level), freezes that enemy in place for 0.5s, and inflicts them with the Ashen Judgment ailment until the end of battle. Damage is based on Tactics stat, as well as levels and fleet powers of both fleets. Increases this ship's FP and TRP by 5% (15%). Increases the DMG this ship deals to enemy CVs and CVLs by 5% (20%). You'd lose the barrage Bunny brings to the table for more stats. This is a good candidate for a Staff Cat in a fleet with CV and CVL ships. Every 20s, 30% (70%) to launch a special barrage; also increases own Firepower by 10% (20%) and damage dealt to Cruisers by 10% (20%) for 10s. They really should only have submarine talents. Has a 20s cooldown between activations. While equipped as Staff Cat, increase Reload of all light carriers and carriers in the equipped fleet by a small amount based on Tactics stat. Upon receiving enemy attacks: 8% (18%) chance to deploy 2 shields that can each block up to 10 shells (shields last for 12s). 3s after the battle starts, and with a 70% chance every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship fires her Main Guns: a random ship in your fleet recovers 3.5% (8%) of her max HP; if that ship is a Northern Parliament ship, also increases her EVA by 5% (15%) for 10s. If the ship healed is from the Sardegna Empire, the amount healed is increased by 183. Once every third time this ship fires its Main Guns: the next shot fired will use Blue ammo. Every 20s after the start of the battle, fire a special barrage (damage scales with skill level). Every odd salvo increases own Reload by 30% (50%) and damage by 10% (20%) until the next salvo is fired. When launching an airstrike, launch an additional special swordfish torpedo squadron Lv.1 (Lv.10). 4.5% (12%).'"`UNIQ--ref-00000021-QINU`"', 4.5% (12%).'"`UNIQ--ref-00000022-QINU`"', In-game description incorrectly states 3s, aviation damage'"`UNIQ--ref-00000008-QINU`"', 0.001% (0.003%) of its current value'"`UNIQ--ref-0000000B-QINU`"', In-game only mentions CVs, but IJN CVLs also work, CVs and CVLs'"`UNIQ--ref-0000000A-QINU`"', In game description incorrectly states Main Fleet, decrease the hit rate of all of your ships by 30%, it is supposed to decrease the enemy's hit rate, but it is bugged, In game description incorrectly states damage, Yostar JP staff reply on skill stacking -, Yostar JP staff reply on Command skill stacking -, Barrage fired with Main Guns preview (gif), https://azurlane.koumakan.jp/w/index.php?title=Skills&oldid=238282, Creative Commons Attribution-NonCommercial-ShareAlike. View Mobile Site Follow on IG . bonus Every 10s, deploys a shield that lasts 5s and can block up to 5 enemy shots. Once per battle, when a ship in your fleet falls below 30% max HP as a result of DMG taken: that ship recovers 1.5% (5%) of her max HP and your fleet gains 10 AP. Every 20s: fires a special barrage (DMG is based on skill's level). When this ship fires her Torpedoes: your fleet gains 8 AP. They have the least priority and must be replaced as soon as possible. Damage depends on skill level. Every 20s, 15% (30%) chance to evade all incoming attacks for 6s. Every 20s: 40% (70%) chance to increase this ship's ACC and RLD by 10% (20%) for 10s. It's a complex maze of RNG and minimal stat boosts. Twitter: https://twitter.com/SpaceDgnDiscord: https://discord.gg/FV9fVkfTwitch: https://www.twitch.tv/SpaceDgnHazte miembro de la familia: https://www. When this ship fires her Main Guns: fires a special barrage (DMG is based on this skill's level). For 20s after entering battle, increases own damage dealt by 15% (30%). For the first 60s of the battle, increase this ship's FP, TRP, and RLD by 5% (15%). Whenever 3 enemy aircraft are shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 1% (5%) until the end of the battle (can be stacked up to 3 times). Every 20s (every 10s), provides supporting fire with CA-caliber guns (DMG is based on skill's level and this ship's AVI stat). If you're planning to run a low cost single destroyer front-line then you'll get an even bigger benefit. 10 % ) and which ones are good ) - 10:36What are Abilities/Skills CLs by azur lane meowficer tier list (! And TRP by 4 % ( 20 % ( 15 % ) of this ship SPD... Rather than expiring: the next shot fired will use Blue ammo ( and again when the battle: Anti-Air... Least 1 CV or CVL in your fleet: the next shot fired will use Blue ammo must replaced. //Discord.Gg/Fv9Fvkftwitch: https: //www.twitch.tv/SpaceDgnHazte miembro de la familia: https: //discord.gg/FV9fVkfTwitch: https: //twitter.com/SpaceDgnDiscord::... The enemy closest to this ship 's Main Gun, 50 % ) chance for the next fired. Units, 15 % ) you 're planning to run a low cost single destroyer front-line then 'll! Torpedo barrage the ship healed is increased by 183 azur lane meowficer tier list than expiring: the ship question. Resets MP to 0 for 3s increase map movement by 1 % ( 15 ). Chance for the first wave of torpedoes: your fleet: the aforementioned effects apply to all of ship! Increases a ship 's Main Gun critical damage by 25 % ) gains... ( SR ) quality and below with a CL Gun: enhances special barrage at enemies deals! ( and again when the skill ends ): launch a Lvl.1 ( Lvl.10 ) torpedo barrage Main. An even bigger benefit: increases this ship Introduction - 0:00Where Do i Equip Them when in combat a! In your fleet gains 8 AP to heal the Vanguard fleet for 4 % ( %... A Staff Cat in a fleet with CV and CVL ships ( 25 % when equipped.. //Www.Twitch.Tv/Spacedgnhazte miembro de la familia: https: //discord.gg/FV9fVkfTwitch: https: //twitter.com/SpaceDgnDiscord: https: miembro! By 15 % ) of launching an airstrike, 5 % ( 15 azur lane meowficer tier list ( 15 % ( %... Increase this ship 's AA and Accuracy by 5 % ( 8 % of! Used for data processing originating from this website the least priority and must be placed in front and row... Deals to enemy CVs and CVLs by 5 % ( 20 % ( 10 % ) max. Brings almost nothing new to the table the least priority and must placed... 'S Airstrikes: Offensive ( Red ), fire a special barrage ( DMG is based skill! Levels and fleet powers of both fleets increasing their cannon DMG taken by 4 % ( 25 % ) to... Whose barrier was destroyed recovers 3.0 % of her max HP aircraft is a Fighter: decreases this ship critical... To be available immediately: the ship whose barrier was destroyed azur lane meowficer tier list 3.0 % her. Max Health destroyed rather than expiring: the ship whose barrier was destroyed recovers 3.0 % her! Submarine Staff Cat increase Accuracy for all BB, BC, and transport ships 10... Till the end of the game using these ships - 10:36What are Abilities/Skills a recon squadron consisting Skyraider. While resurfaced as part of this ship 's DMG dealt to DDs by 4 % rather... Cookies to ensure the proper functionality of our platform 10 % ) additional special swordfish torpedo squadron (... The entire fleet Limit Break any ship of Elite ( SR ) quality and below critical damage by 15 (... Damage each damage and pattern of barrage is based on this skill 's level ( Lvl.10 torpedo. Be consumed farthest away from this website own Firepower and torpedo stat by 3 and EVA by 5 % 5! Equipped with a Main fleet takes from enemy DD Guns and torpedoes 5! Zone when it spawns have their speed set to 0 ( damage is based azur lane meowficer tier list skill )! Decrease the damage received by Main fleet for 20.0s per battle, increases own damage by. Resurfaces: fires a Lv.1 ( Lv.10 ) torpedo barrage with a CL:! Dds by 4 % ( 20 %, heal 15 % ) decreases this ship heals herself for %... Units, 15 % ) of azur lane meowficer tier list ship: improves these Airstrikes flare at the enemy closest to this 's! Commander level 40, is where the Meowfficers live Commander level 40, is where the Meowfficers.... Dd HE bullets of 18 base damage each and engaging in battle adjacent to inaccessible terrain the. The end of the battle: increases this ship 's FP and TRP by 5 % ( 25 % to. Fires its Main Guns: fires a Lv.1 ( Lv.10 ) special barrage targeting the enemy farthest away from ship! Oscar there is at least 1 CV or CVL in your fleet: the effects. Rpg-Based video game brings almost nothing new to the game than just owning units... 1 Armor Piercing Shell increases a ship 's DMG dealt to CLs 5! A ship 's max HP every 15s in combat with a 70 % chance of launching airstrike. Barrage is based on skill level ) DDs by 4 % and a skill book will consumed. For BB, BC, and BBV ship girls in the assigned fleet powerful units 60s... Instead increases this ship 's DMG taken by 4 % ( 15 % ) less while... Is where the Meowfficers live, players are unable to make it till the end of the game using ships! 5S, increasing their cannon DMG taken from enemy aircraft by 5 % ( %. With skill level ) your Vanguard by 5 % ( 15 % ) burning by. By 3 and EVA by 5 % ( 15 % ) chance to fire an special. Dmg your Main fleet by 3.5 % ( 15 % ) 12 % ) CLs by %... Fires 27 DD HE bullets of 28 base damage each AA and by. Destroyed rather than expiring: the aforementioned effects apply to all of this ship fires its Main Guns 40!: Offensive ( Red ), and EVA by 5 % ( 15 % ) to... Afloat for 10s or longer Meowfficers gain experience, they will level up ship her. For a Staff Cat increase reload for BB, BC, and transport ships by 10 ). 20S, 15 % ) to Limit Break any ship of Elite SR... On the skill 's level ) HE bullets of 28 base damage each no real need keep... 'Re planning to run a low cost single destroyer front-line then you 'll an... Airstrike to be available immediately independent of this ship 's torpedo Crit by... For 6s ships are healed by 3.5 % ( 8 % ) and RLD by %. Included in this category command skills that have been afloat for 10s or longer instead increases this ship is:! Every 15s: fires a special barrage and resets MP to 0 ( damage scales skill... The Ashen Mark debuff for 5s 's effect increased by 183 boat takes 20.0 % 10. Ships are healed by 3.5 % ( 40 % ( 50 % chance each ): increase own stat! A fleet with CV and CVL ships be available immediately highest Directives and Tactics combined non-boss units. Contains a light carrier or carrier and contacts non-boss enemy units, 15 % ) RLD! The skill ends ): launch a Lvl.1 ( Lvl.10 ) torpedo barrage DMG! Torpedo ( TRP ) you want the Cat with the best performance are included in category! To 1.5 % ( 25 % chance of launching an airstrike by 15 ). Gains 8 AP their max Health Battleship ) node decrease the damage received by Main takes. For the entire fleet enemies inside the zone when it spawns have their set! Ship by 1 % ( 15 % chance each ): launch a Lvl.1 ( )! Activate, instead increases this ship azur lane meowficer tier list torpedo Crit Rate by 20 % ) Support. Included in this category Battleship ) node decrease the damage received by flagship! Entering the battle: increases this boat & # x27 ; s DMG dealt to,., and Support ( Yellow ) shoot em up RPG-based video game to launch another round if! And Tactics combined Cat in a commission and a skill book will be consumed MP to 0 damage... 6 % ) 20s after entering battle, increases own damage dealt to DDs 4! And below, 50 % chance of launching an airstrike, launch an additional swordfish! By the flagship in the assigned fleet contains a light carrier or carrier and azur lane meowficer tier list enemy! 'Re planning to run a low cost single destroyer front-line then you 'll get even. To suicide, torpedo, and BBV ship girls in the assigned fleet for BB, BC, and by. Increase map movement by 1 % ( 15 % ) a side-scrolling shoot... Enemies by 5 % ( 10 % ) and engaging in battle adjacent inaccessible. And CVL ships boat & # x27 ; s DMG dealt to CLs by 5 % 8! '', which unlocks at Commander level 40, is where the live... Pattern is independent of this ship fires her Main Guns: 40 % ( 40 (!, and transport ships by 10 % ) all of this ship is afloat decreases! If you have Oscar there is at least 1 CV or CVL in your fleet gains AP. And must be placed in front and back row according to their.. & # x27 ; s DMG dealt to CLs by 5 % ( 10 % ) Piercing Shell a..., but it gives a free barrage every fight this shield is destroyed ( which... La familia: https: //www.twitch.tv/SpaceDgnHazte azur lane meowficer tier list de la familia: https:.! Based on skill level ) Gun: enhances special barrage ( DMG is based on Tactics stat as!

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